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Course Details
Tuesdays 9:10am - 12pm
Room C307
Course CG 322

Instructor, Liz Danzico

Office Hours: Thursdays 5:30 - 6:30 and by appointment

Download the syllabus
In developing interactive systems, a designer is tasked with helping to define an experience. Before beginning, there are important questions to explore:
  • Who are the target users?
  • What needs do they have?
  • How does one encourage exploration, learning, and accessibility for users through interfaces?
  • Are there guidelines we, as designers, should be following?
  • What experiences have users had before?
This course explores these issues in relation to different expressions of interface design: software interfaces, web interfaces, and physical products. We will also spend a good deal of time exploring usability principles and concepts on which we can base our expressions.


Each session is divided into two parts: half lecture and discussion and half lab exploration. This may change based on the topic of discussion for the week; some classes will include guest speakers, videos, or local events and site visits. You can expect to spend a minimum of 2 hours per week on assignments outside of class. Not all assignments will be computer-based.

When appropriate, you'll receive an handout with the assignment for the following week, along with any related readings. I will require you to read supporting material that I will either hand out in class or direct you to online. There are no required books.
In this site, you'll find:
Class topics, lecture materials, homework, and readings.

Resources to help support your research and design work.
Weblog for questions and answers.
Evaluation method
I expect everyone to participate, whether it be in discussions, group exercises, or through vigorous individual exploration. Many times, exercises may be started in lab, but may require extra work outside of class.

If you intend to miss class, please let me know in advance. Repeated and unexcused absences are not permitted; I'll overlook one unexcused absence before it affects your final grade.
  • 30% Class participation, including exercises in class
  • 30% Exercises done outside of class
  • 40% Final project
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